Showing posts with label JohnCarterofMars. Show all posts
Showing posts with label JohnCarterofMars. Show all posts

Friday, June 29, 2012

David Krentz' Heart-Stopping John Carter Storyboards

David Krentz helped create some stunning action scene for the movie John Carter (2012).

The DVD and Blu Ray of John Carter came a few weeks back and, while it wasn't a commercial success, it had some amazing action scenes. David Krentz was one of the talented artists working on the film.

Krentz describes it on his site. I still haven't seen the film, so I don't know if there are any spoilers in it.
Storyboard sequence from John Carter.  Sab Than disables a Helium airship to capture the Princess of Mars Dejah Thoris.  
There are a lot of images in the storyboards, so I created a video out of it. I hope you enjoy it.


See more of David Krentz portfolio at http://www.davidkrentz.com/

What do you think of the illustrations?


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Monday, May 14, 2012

Explore The Ceatures of 'John Carter' In Michael Kutsche's Brilliant Concept Art


While the film John Carter Was not a commercial success, it took an amazing amount of work to bring it to life on-screen.

One of the designers that helped shape that vision was Michael Kutsche (Thor, Alice in Wonderland) and he shared some brilliant art he did for the film on his site and elsewhere.

Directed by Andrew Stanton, John Carter(2012) is about a Civil War vet mysteriously transplanted to Mars. He discovers a lush planet inhabited by 12-foot tall four-armed barbarians. Finding himself a prisoner, he escapes, only to encounter a princess who is in desperate need of a savior.

An earlier Woola concept for John Carter, directed by Andrew Stanton. Loved the animation of the final character!

 Key frame art for John Carter, directed by Andrew Stanton. Flyer designed by Ryan Church.
Tal Hajus concept for John Carter, directed by Andrew Stanton. The collaborative effort of a couple of artists led to the final design of the Tharks, but the awesome drawings of Iain McCaig were the foundation.

Female Thark

Thoat concept art for John Carter, directed by Andrew Stanton. Loved to see these creatures come to life on the big screen!

White Apes concept art for John Carter, directed by Andrew Stanton. This image served as both character design and key frame for the film, and an earlier version has been used in the marketing campaign on billboards and posters as well. I've always wanted to design something like this for a movie, and I'm glad it happened on this one! Working with Andrew was an amazing experience.

See more of Michael Kutsche's portfolio at http://michaelkutsche.blogspot.com/

What do you think of the illustrations? Did you have a favorite creature in John Carter?

Friday, March 30, 2012

Exclusive: Scott Patton Talks About John Carter and Being Jealous of "That Guy"


Lead Concept Artist Scott Patton (Avatar, Pirates of the Caribbean: The Curse of the Black Pearl) gave a brief interview about working on the film John  Carter (2012).

Q: How did you get involved in the designs for John Carter?
It all started for us with producer Colin Wilson. We had worked with him on "Avatar" and he really liked the way we were using digital sculpting and rapid prototyping as a fast efficient Character design tool.

The production  had already gone through 9 months of development with Iain McCaig and his team. We were brought on to do designs just as Iain was leaving. We were not really privy to  the work that had been done before us, other than a rough maquette that Iain had art-directed. I guess the thought was start fresh, see where it takes us. Andrew Stanton and Mark Andrews definitely led that charge!



They sat with me during live zbrush sessions drawing on tracing paper on the screen (that's old school photoshop) Even though we did not see the artwork that was generated before we started ( for the Tharks) after all was said and done they turned out surprisingly similar to what Iain's team had done. So those guys really deserve more credit than they got on the film for sure. In the end John Carter was a huge group effort by some amazingly talented artists.


Q: How much were you inspired by the novels in your designs?
Well, I was aware of and reading the "John Carter" novels from a young age, because my older brother went to school with Danton Burroughs( Edgar Rice Burroughs great grand son). I've have had my versions of all the Characters in my head for a long time and have done thousands of drawing and sculptures over the years. Andrew had a similar story, growing up loving the novels and doing thousands of designs himself. That being said, the designs for the movie were more of a form follows function thing than a literal interpretation of the book. In the book they are hideous monsters 15 feet tall bug-like aliens with long tusks sticking out of their mouths. We knew early on that the Tharks at least had to be able to relate to John Carter as something more than a beasts. So, we took the love we all had for the source material and put a practical spin on it.

Q: The director, Andrew Stanton, said he wanted to go "straight dog" in the design of Woola. How hard was it to come up with a balance between dog and alien?


Woola was a lot of fun. A lot of really good artists did work on him, so it was more about cobbling  together all the best ideas into the ultimate dog/alien. Andrew would say "if a toad was a dog or a lizard was a dog" so really what it came down to was personality more than a "Dog." So, I would put all the designs into ridiculous dog-like poses things that made us laugh!

Q: The different looks of the Martians all had a specific feel. How hard was it to come up with designs that were true to the books, but fresh for the screen?

The character inside the character was Andrew's main thing. John Carter had to relate to these Tharks. so we tried to distill down a look that would define each characters emotional state at a glance. It may seem one dimensional but it works. For example, I used Clint Eastwood as the Tars Tarkus "ideal" he is stern and  impassive. I knew if I could get that feeling into his face I was on the right track.

Sola was "Sad" , Sarkoja was "B**ch" , Tal Hajus was "disgruntled," seems a bit simple to break it down that way but that was the thinking, a simple visual cue to tell you who you were dealing with.




Q: Was your make-up artist experience helpful when you were designing the creatures?
Yes, it's always nice to have a knowledge of how things work in the “real world”. So many people come from a strictly digital background and have never sculpted  in clay, let alone done full size creatures. I feel that I have an advantage there. All the painting I do digitally is just a riff on how I paint with an air brush, All my Zbrush sculpts are just digital maquettes approached the same way that I would do them in clay. When I see a creature or character in a script, I think too myself, "How would I  build this practically, what materials would I use?" I try to base it in reality.

Q: Was there a character you designed you were most excited to see on screen?

Well that would be a toss up. I have always loved Tars Tarkus. I have a soft spot in my heart for him and wanted him to be great, but I was really excited to see the Thoats (The big Beasts of burden). I loved the final design on those, which is strange for me I usually end up hating my designs by the end of a show.

Q: Was there a story from the production you'd like to share?
One moment that stands out for me. It was after the Tharks were designed and we had a 3D printed maquette of Tars Tarkus sitting in my office.

We had shown the Maquette to Andrew and he loved it.

After that, we started going over some new designs for the thoats or something. Andrew was making his notes and I was changing and sculpting it live. I noticed that Andrew kept glancing over at the maquette out of the corner of his eye. This went on for about an hour. Andrew kept looking over, it looked like he was getting agitated. I was starting to worry that he was having second thoughts about the design. Finally Andrew starts to laugh this embarrassed kind of laugh. He looked over and said 'I have been looking over at the maquette and thinking, “Man, I wish I was directing that movie...I so jealous of that guy.... I hate that guy..."then I thought, Hey wait!, I'm directing that movie!!' He was psyching himself out. He was so used to thinking about the book and movie being so far away, that he forgot how close it was to happening.

So, from then on, if you liked something you were doing you would say “I'm so jealous of that guy”

Thanks Scott! You can read more about Patton and see his portfolio at www.scottpattondesign.com/.

Monday, March 26, 2012

Exclusive: Unused 'John Carter' Concept Art Shows Very Different Martians and Woola

The film John Carter (2012) has some amazing visuals, but what would have happened if veteran artist Wayne Barlowe's designs had been used? Wayne Barlowe is one of the masters in the field having worked on Avatar and Harry Potter. Intricate, detailed and lavish Barlowe has a distinct look for the Martians.
I contacted Wayne Barlowe about his unused work on the film and his responses are below along with his concept art.
I was brought in during the pre-production phase in 2008. As usual, I was called upon to specifically focus on creatures - the Green Martians, Woola and Thoats in particular. I was on the show for only three weeks, I think. And, as you know, none of my designs were actually used.  

Concept design for John Carter, Green Martian Head Study (2008), unused.

I was preoccupied with coming up with a new and original vision of the Green Martians that adhered to ERB's (Edgar Rice Burrough's) words but strongly departed from the Frazetta, et al mold. I love Frazetta's work - it was inspiring to me as a teenager - but I felt that because it had already been seen an original approach was called for. So, I strived for something more realistic and severe. Their visible demeanor was meant to reflect their environment and their hardships on a dying world.
Concept Study for John Carter, Green Martian, (2008), unused.


I did some research in Tuaregs and other North African tribes and riffed on them. I wanted to impart a sense of old culture by layering a ton of exotic detail into their [accoutrements]. I loved the fact that Green Martians used long rifles - it fit perfectly with the Arab model and I wouldn't be at all surprised if ERB had that in mind when he wrote it. That kind of ornate weapon was making the rounds in Victorian and Edwardian homes. So, I used that and many bits and pieces of jewelry and costuming from African and Indonesian cultures as inspiration.

I try to approach every film job as a separate entity. It wouldn't serve anyone if a cross-influence was noticeable from one film to another. Nor would it be true to the various scripts.


 

It has been a policy of mine since I worked in publishing as a cover artist to ALWAYS dote on the words written by writers. I always insisted upon reading everything they wrote, took copious notes and made sure that, as best as I could, I hit all their marks. After that I would layer in my own aesthetics and ideas. So, the same was true here. Especially here, [because] I loved the material dearly. These were the first SF/Fantasy books I read. My dad gave them to me so the property has special meaning for me. I was on a mission to get it right.
Concept study for John Carter, Woola & a Thoat (2008), unused.

Thanks to Wayne Barlowe for the images and the answers. You can see more of his portfolio at waynebarlowe.com.

Wednesday, February 1, 2012

'John Carter' Concept Art Keeps Getting Better And Better

The film John Carter (formerly "of Mars") has been sparse and sightly unimpressive. That's changed yesterday. It's Art Mag has a huge series of exclusive concept art for the film John Carter (2012) by Ryan Church, Michael Kutsche, David Krentz, and Mayes C. Rubeo. We get massive ships, bizarre creatures and sprawling interiors.

(UPDATE: I notice a lot of sites are copying the artist names from the original post including typos. Note the correct spelling of the artist names.)

Official Synopsis:

From Academy Award-winning filmmaker Andrew Stanton (Finding Nemo, WALL-E), JOHN CARTER OF MARS brings this captivating hero to the big screen in a stunning adventure epic set on the wounded planet of Mars, a world inhabited by warrior tribes and exotic desert beings. Based on the first of Edgar Rice Burroughs’ 'Barsoom Series,' the film chronicles the journey of Civil-War veteran John Carter (Taylor Kitch), who finds himself battling a new and mysterious war amidst a host of strange Martian inhabitants, including Tars Tarkas (Willem Dafoe) and Dejah Thoris (Lynn Collins).
As tempted as I was to just grab everything, they deserve the link-back. So, I'm just posting my favorites.






Head over to Its Art Mag for the rest of the illustrations and look for more of the artists work.

Check out their portfolios:
David Krentz http://www.davidkrentz.com/
Ryan Church http://www.ryanchurch.com/
Michael Kutsche http://michaelkutsche.com/
Mayes C. Rubio  http://www.facebook.com/pages/Mayes-C-Rubeo/66859891928

Tuesday, January 17, 2012

Updated: Promo Film For The John Carter Film by Kerry Conran is Out Of This World

There were many, many attempts to bring the "John Carter of Mars" series to screen. We've already seen concept art for the Disney movie John Carter coming out this year. Plus, we've seen concept art from the film when Robert Rodriguez was supposed to direct.


Looking Glass Films has a video by Kerry Conrad, the creator of the visually stunning Sky Captain and the World of Tomorrow. It was found by the massive John Carter fan site Barsoomia.com. The production predates the 2012 version by several years.

The promo reel is gorgeous and expertly put together. The concept art really captures the feel of a moving and emotional action film while the voice-overs help to explain the images without being obvious.

Update: A YouTube commenter identified the artists as Ian McCaig and Ryan Church. I see one more style in there, but don't know who.
Some (unfortunately low-resolution) screencaps are below. I have no idea who the concept artist is, but the colors and style is exceptionally well-done. There are shades of Avatar with the six-legged horses and other designs, but Cameron stole the ideas from John Carter first. Check it out after the jump...






































The video also has test reels including CGI battle scenes and an awesome fight between Carter and a six-armed Barsoomian.



With all the budget trouble their having with the new film we have to wonder what the budget of this film would have been.

See some of McCaig's work at http://iainmccaig.blogspot.com/ and Ryan Church's at  http://www.ryanchurch.com/

What do you think of the concept art?

Via /Film