Showing posts with label Ed_Natividad. Show all posts
Showing posts with label Ed_Natividad. Show all posts

Friday, August 3, 2012

Artists of 'Total Recall' (2012) - UPDATED

Here are some of the artists of Total Recall (2012) according to IMDb and my own research.

Official Synopsis:
Toal Recall is an action thriller about reality and memory, inspired anew by the famous short story “We Can Remember It For You Wholesale” by Philip K. Dick. Welcome to Rekall, the company that can turn your dreams into real memories. For a factory worker named Douglas Quaid (Colin Farrell), even though he's got a beautiful wife (Kate Beckinsale) who he loves, the mind-trip sounds like the perfect vacation from his frustrating life - real memories of life as a super-spy might be just what he needs. But when the procedure goes horribly wrong, Quaid becomes a hunted man. Finding himself on the run from the police – controlled by Chancellor Cohaagen (Bryan Cranston), the leader of the free world – Quaid teams up with a rebel fighter (Jessica Biel) to find the head of the underground resistance (Bill Nighy) and stop Cohaagen. The line between fantasy and reality gets blurred and the fate of his world hangs in the balance as Quaid discovers his true identity, his true love, and his true fate.

Directed by Len Wiseman
Cinematography by Paul Cameron

Production Design by Patrick Tatopoulos  tatopoulosstudios.net/

Art Direction by Patrick Banister
Oana Bogdan (supervising art director)
Brandt Gordon (supervising art director)

Concept Illustrators
Andy Chung (concept artist) acsketch.blogspot.com/
Robert McKinnon (concept artist) IMDb
Ed Natividad (conceptual designer) ednatividad.com
Laurent Ben-Mimoun (concept designer) blueman.ws/
Stephan Martiniere (concept designer) http://www.martiniere.com/
Storyboard Artists
Rob McCallum (storyboard artist) mccallumart.com/

What do you think of the artists? What do you think about the movie? Do you know of any artists I haven't listed?

Tuesday, July 10, 2012

Exclusive: 'The Amazing Spider-Man' Web-Shooters Designed From 'Actual Spider' Said Ed Natividad

[Image]
Ed Natividad is a master concept artist. His most famous work is on Star Wars: Episode II - Attack of the Clones, but he recently lent his skills to The Amazing Spider-Man.

I got in touch with him recently and he shared some tidbits on the designs for the film including why he designed the web-shooters using bicycle parts and helping to design the "iconic suit."  he also sent me some high-resolution images of his work.


Click images to enlarge
 
"Concerning the web shooters, It had always been an issue with me how he could produce an infinite variety of web configurations with one push of a button. After discussions with the production designer, J. Michael Riva, I based the new web shooter nozzle with that of an actual spider." Natividad said.

"All have several 'spinnerets' which discharge the web for a respective function. I visualized there to be three or four independent nozzles which can intertwine the silk to form rope or construct a wide net, ect... It wasn't fashioned after a specific species of spider in this case. 

"Ultimately, the web shooter hardware was to be constructed from items accessible to Peter Parker such as watch and bicycle parts."

[Image]

"Conceptualizing a new Spiderman suit was the next challenge. Under the direction of costume designer Kym Barrett, we set out for a month or two exploring several departures for the character. However, after due diligence, it was time to combine some of those elements with the graphic of the iconic suit.

"Everyone felt that too much of a departure would upset the fans, so the evolution would be in the details and textures."
[Image]


See more of Ed Natividad's portfolio at EdNatividad.com. Please note that I previously used the wrong website as his official site. This has since been corrected.

@2012 Ed Natividad, Marvel Enterprises, Columbia Pictures. Used with permission. All rights reserved

What do you think of the illustrations? Does it make sense to have the spinnerets?

Related Posts

Thursday, April 5, 2012

Fight With Anakin and Padme In 'Star Wars Episode II: Attack of the Clones' Arena Storyboards

E is For Ed Natividad
One of my favorite concept artists is Ed Natividad. Mainly for his work on the Star Wars prequels, but also for his dynamic style.
Ed Natividad studied transportation design in Detroit, Michigan. An internship at GM’s Advanced Concept Center in Thousand Oaks, California, brought him to the West Coast, where he saw the potential for designing in film. He returned to Detroit to finish his final semesters, but took issue with the school’s required curriculum. Ultimately, he was expelled from school for reasons not known, ensuring that he would not work in the automotive industry any time soon. Jumping in a car and driving west for three days without a safety net was not necessarily a bad thing. It wasn’t as easy as Natividad thought either. He now works in the film industry on various productions such as Star Wars: Episodes I & II, Terminator 3: Rise of the Machines, and I, Robot.
I found a great storyboard from Star Wars Episode II: Attack of the Clones of Anakin and Padme fighing the REEK (bull-like), NEXU (lion like) and ACKLAY (a kind of dino-lobster) in the Geonosian execution arena (Petranaki arena).


Here's the scene from the original script
The REEK charges ANAKIN. He jumps up, and the beast hits
the post hard. ANAKIN lands onto its back, wrapping part of
his chain around its horn. The REEK backs off, shaking its
head angrily, which tears the chain from the post.

OBI-WAN ducks around the post as the ACKLAY charges. It
knocks the post flat, sending OBI-WAN sprawling. The ACKLAY
crunches the post between its claws, freeing the chain.
OBI-WAN leaps up and runs towards ONE of the PICADORS. The
ACKLAY takes off after him.

The NEXU arrives at PADMÉ's post and rears on its hind
legs. On top, PADMÉ struggles to tear the chain free. The
NEXU ROARS, displaying wicked, dripping fangs.




I tried to find a video clip of the Arena battle by itself, but the best I could find is this clip. Jump to 7:00 to see the section with Anakin riding on the Reek.
 

I far as I know Ed Natividad doesn't have a personal website, but you can see samples of his work at ednatividad.com
 
@2002 LucasFilm Ltd  

What do you think of the storyboards? Would you want to fight these monsters?




This post is part of the month long "A-Z Challenge." For the next 27 days, I'll be choosing a letter from the alphabet and crafting a post around it. To read more of the posts in the series click here. To find out more about the challenge go here.
Hosts: Arlee Bird at Tossing it Out, Alex J. Cavanaugh, Stephen Tremp at Breakthrough Blogs, Jenny Pearson at Pearson Report, Matthew McNish at The QQQE, Tina Downey atLife is Good, Jeremy Hawkins at Retro-Zombie, DL Hammons at Cruising Altitude, Shannon Lawrence at The Warrior Muse, Elizabeth Mueller, Damyanti Biswas at Amlokiblogs, Karen Gowen at Coming Down the Mountain, and Konstanz Silverbow at No Thought 2 Small. Check the Facebook page and the Twitter hashtag is #AtoZChallenge.

Monday, February 13, 2012

Artists of 'Star Wars: Episode I - The Phantom Menace' 3D

With the re-release of Star Wars: Episode I - The Phantom Menace in 3-D I thought I'd highlight some of the many talented artists involved in the production.

As always, there are a ton of people working on these films, but I can only list the ones on IMDb. I've also moved some names from other sections for clarity and I lumped everyone together regardless of official title.

Production Design by Gavin Bocquet

Design Director
Doug Chiang (as Doug Chang)

Concept Artists
Kun Chang
Neil D'Monte
Tony Wright
Marc Gabbana
Kurt Kaufman
Iain McCaig
Ed Natividad
Jay Shuster
Terryl Whitlach
Brice Cox Jr.
Warren Fu
Jules Mann
Noel Rubin

Storyboard Artists
Benton Jew
Peter Chan
Paul Topolos
Brice Cox Jr.
Warren Fu
Noel Rubin

I know there are more than these. If you know anyone I'm missing just let me know in the comments.

Wednesday, December 28, 2011

See the Future Of Korea In Wachowski's 'Cloud Atlas' Concept Art

Concept art from the Wachowski's newest film Cloud Atlas (2012) has shown up online and it looks like a surprisingly new take on the world of tomorrow. The film, coming out in October of next year is based on a best-selling book by David Mitchell and stars Tom Hanks, Hugo Weaving and Jim Sturgess.
The novel consists of six nested stories that take the reader from the remote South Pacific in the nineteenth century to a distant, post-apocalyptic future. Each tale is revealed to be a story that is read (or watched) by the main character in the next. All stories but the last one get interrupted at some moment, and after the sixth story concludes at the center of the book, the novel "goes back" in time, "closing" each story as the book progresses in terms of pages but regresses in terms of the historical period in which the action takes place. Eventually, readers end where they started, with Adam Ewing in the Pacific Ocean, circa 1850.
The Pacific Journal of Adam Ewing
Pacific Ocean, circa 1850. Adam Ewing, an American notary's account of a voyage home from the remote Chatham Islands, east of New Zealand. The next character discovers this story as a diary on his patron's bookshelf.
Letters from Zedelghem
Zedelgem, Belgium, 1931. Robert Frobisher, a penniless young English musician, finds work as an amanuensis to a composer living in Belgium. This story is saved in the form of letters to his friend (and implied lover) Rufus Sixsmith, which the next character discovers after meeting Sixsmith.

Half-Lives: The First Luisa Rey Mystery.
Buenas Yerbas, California, 1975. Luisa Rey, a journalist, investigates reports of corruption and murder at a nuclear power plant. The next character is sent this story in the mail, in the form of a manuscript for a novel.

The Ghastly Ordeal of Timothy Cavendish
United Kingdom, early 21st century. Timothy Cavendish, a vanity press publisher, flees the brothers of his gangster client. He gets confined against his will in a nursing home from which he cannot escape. The next character watches a movie dramatisation of this story.

An Orison of Sonmi~451
Nea So Copros (Korea), dystopian near future. Sonmi~451, a genetically-engineered fabricant (clone) server at Papa Song's diner (a proxy for McDonald's), is interviewed before her execution after she rebels against the capitalist totalitarian society that created and exploited her kind. The next character watches Sonmi's story projected holographically in an "orison," a futuristic recording device.

Sloosha's Crossin' an' Ev'rythin' After
Hawaii, post-apocalyptic distant future. Zachry, a tribesman living a primitive life after most of humanity dies during "the Fall," is visited by Meronym, a member of the last remnants of technologically-advanced civilization. This story is told when the protagonist is an old man, to seemingly random strangers around a camp-fire. - Wikipedia
From the description it looks like these are from Korea and possibly Hawaii



No word on who exactly created these yet, but there are some amazing concept artists on this project. George Hull worked with the Wachowski's on both The Matrix Reloaded (2003), V for Vendetta (2006) and The Matrix Revolutions (2003) and Ed Natividad worked on the Star Wars prequels.
Directed by Tom Tykwer, Andy Wachowski and Lana Wachowski

Production Design by Hugh Bateup and Uli Hanisch

Concept artist
  • Daniele Auber
  • Jonas De Ro
  • Adam Kuczek
  • Monica Manganelli
  • Peter Popken
  • Gloria Shih
  • Rainer Stock
Conceptual designer
  • George Hull
  • Ed Natividad
  • Emmanuel Shiu

 Storyboard artist Kurt Van Der Basch

Via Collider

Friday, October 14, 2011

UPDATED: Artists of 'The Thing' (2011)

Updated: Ed Natividad
These are some of the artists that worked on the recent blockbuster prequel The Thing (2011) according to IMDb.

"The Thing is a science-fiction horror film directed by Matthijs van Heijningen Jr., and written by Eric Heisserer and Ronald D. Moore. It stars Mary Elizabeth Winstead and Joel Edgerton. Despite sharing the same title, this movie is not a remake of but rather a prequel to the 1982 John Carpenter film of the same name, taking place immediately prior to the events of that film. It follows a team of Norwegian and American scientists who discover an alien buried deep in the ice of Antarctica, realizing too late that it is still alive, consuming then imitating the team members." - Wikipedia

Production Design by Sean Haworth http://www.seanhaworth.com/
Character Design
Concept Artists
Set Designers
  • William Cheng
  • David G. Fremlin
  • Joseph Hiura
  • Douglas Slater
Storyboard Artists

Monday, July 12, 2010

Exclusive: Dawn Brown Talks About Working on The Last Airbender and With Hubby Warren Manser

Dawn Brown is an illustrator and set designer as well as the creator of two critically acclaimed comic book titles, Little Red Hot and Ravenous. Recently, her work has been seen in the film The Last Airbender. She graciously agreed to do& an interview for the blog.
***

Thank you for this interview Dawn. How did you get started as an artist for films?
I've been a set designer since 1995, and made the transition to illustrator in 2007. Set design has really migrated to digital over the last few years, and computer drafting holds absolutely no interest to me. I really just love to draw, and so I made the transition to another branch of the art department that utilizes my skills in a more productive way.

Do you prefer the title "Concept Artist" or "Illustrator?"
I use the terms interchangeably. "Illustrator" is the title that is officially recognized by the union. "Concept artist" has become a very popular title over the past few years. It is not an official union title, so a lot of the non-union guys use it.

Was it hard to make the shift from the fantastical world of Alice in Wonderland to the more realistic tone of The Last Airbender?
Huh? Both films are set in fantastical worlds! No, it was not hard to shift from one world to the next. Those kinds of films are the most fun.

How did you get the job working on M. Night Shyamalan's The Last Airbender?
Phil Messina was the Production Designer for The Last Airbender. I have worked with him on several movies through the years. (Ocean's 11, Solaris, Ocean's 13) He introduced me to Larry Dias, the Set Decorator. I get most of my jobs through Production Designers, Art Directors, or Set Decorators. There's kind of a "6 degrees of separation" thing that goes on in this industry, and it plays a big part in who gets hired on what.

What was it like working with M. Night Shyamalan?
You know, I've actually never met M. Night Shyamalan. I've worked on 2 of his movies, but I've never had any interaction with him whatsoever. I mostly work in Los Angeles, and he mostly works in Philadelphia.

That's the nature of the industry I guess. Movies like Alice in Wonderland and The Last Airbender have a more fantastical tone than films other films you've worked on, like Ocean's Eleven and Charlies Angel's. Do you feel like these films open your mind to more creativity?
Oh yes, of course! Like I said before, the fantastical films are really the best ones to work on. At least from an artistic perspective.

Did you mainly focus on set, costume or character design for this film? Do you have a favorite?
I mainly focused on furniture design. I worked with the set decoration department. We were responsible for the set dressing, the furniture, the light fixtures, etc. I work with the set dec quite a bit, actually on The Last Airbender, Alice in Wonderland, Star Trek, The Island, Planet of the Apes andBatman & Robin.

What is the creative process for you when working?
I receive an assignment from the Set Decorator, (Larry Dias on Airbender) or the Production Designer, (Phil Messina on Airbender) and whatever research or reference relates to said assignment. Then I usually do a round or two of rough comps, then a tighter sketch or illustration, and when the design is approved, I do the construction drawings for the shop. Then on to the next thing. It is very fast. I love it.

What was the biggest challenge you faced in working on the movie?
No big hurdles or challenges on The Last Airbender. It was really a pleasure for me. Some of these movies can be really, really tough. But this was one of the fun ones.

What does it feel like to have your ideas come alive on the screen?
Of course, it's great! But honestly, I can not take credit or blame for anything that ends up on the screen. Making a movie is such a collaborative process, by the time anything gets to the screen, a hundred carpenters, painters, plasterers, electricians, grips, actors, etc. have added their own contributions and interpretations to any given idea or concept.

If you could sit with us in the theater and point out one thing to look for, what would it be?
The Fire Nation war room table, the landing crafts, the Fire Lord throne room screen and lamps. Whoops, that's more than one thing.

You're married to fellow concept artist Warren Manser. What was it like working as a husband-and-wife team on The Last Airbender?
Yes, Warren is my husband! It was great. But just to clarify, we don't bill ourselves as an illustration "team." We worked together from home. He worked in his studio, and I worked in my studio, each on our own assignments. We bounce ideas off each other all the time. We've worked together a few times, actually. But we are each hired on our own terms, we are not a package deal.

An often asked question among artists is if they should go to art school. Having graduated from
University of Kansas with a BFA degree in illustration/graphic design, would you suggest other aspiring concept artists follow the same path?
Of course getting an education is important. The best school for learning concept design for the film industry is The Art Center College of Design in Pasadena, California. It's not a requirement, but a formal education in art and/or design is a great place to develop your skills and start building a portfolio.

Which concept artists do you admire the most right now and why?
I have the privilege of working with the finest artists in the film industry, and consider many of them good friends. (and I even married one of 'em!) Warren Manser, James Clyne, Ryan Church, John Eaves, Darek Gogol, Ed Natividad, Jaimie Rama, Tim Flattery, Paul Ozzimo, I could go on and on.... If any of your readers are interested in becoming concept artists, they should check out these guys' websites. School is in session!

Who do you get the most inspiration from and why?
See the guys above. Seriously, I am surrounded by the most amazing and talented guys in the industry. They motivate me to keep learning and growing as an artist.

Some say the only way to succeed as a concept designer is to move to Hollywood or New York. Since many artists, like yourself, work from home, do you think this is still the case?

I don't work from home all the time. Most of the time I have to go into the studio. Over the past few years, more and more and more film industry work is done outside of Hollywood. Other states and countries offer financial incentives that the producers can't refuse. Who knows what the future holds, but for now, it certainly helps to be in Hollywood in the beginning of you career, at least to establish yourself. There is no "only way" to do something in this business. But the ones who tend to succeed all have certain things in common. Talent, drive, flexibility, patience, good people skills, energy, resourcefulness, are some of the main qualities you need to succeed.

There's been a movement from traditional art mediums to digital. Where do you stand on this? Do you ever see the pen and paper going away in the industry?
Everyone has their own take on this issue, but I feel strongly that I should keep both pencil and digital skills strong. Putting pencil to paper is where the rubber meets the road. There is absolutely no substitute for strong drawing skills. Period.

What& can& we look forward to next from you?
Pirates of the Caribbean: On Stranger Tides will be in theaters next summer. Ahoy!

Thanks for taking the time to do this interview Dawn. I wish you all the best.
Thank you! Best wishes to you, too!

Check out Dawn Brown's awesome website and gallery at DawnBrown.net. Come back tomorrow for some exclusive concept art from her latest film!

What do you think of the interview and her views on concept illustration in general?