Showing posts with label Martin Mercer. Show all posts
Showing posts with label Martin Mercer. Show all posts

Friday, March 2, 2012

How Important Is A Website To A Concept Artist?

I spend a lot of time checking out websites of artists in the film and television industry. In fact, the majority of my posts are based on them. There are so many, I started a blog roll to help me keep track of them.

Every now and then I run into an artist that doesn't have a web presence. It surprises me.

How could an incredibly prolific artist like Ed Natividad not have a website? Why would an artist have a blog and not update it for two years? How could a legend like Ralph McQuarrie have an up-to-date and comprehensive website and others don't?

Obviously, it depends on how important the site is to the artist. So, I reached out to some artists and got answers from both ends of the spectrum.

Warren Manser has worked on major films like Transformers and says that his site is extremely helpful to him. This is mainly because "the film industry changes very fast." Besides helping clients up-to-date on his work it constantly introduces his work to new people. "I've also been getting emails from non-film related projects." In his words, "Diversity is good." Keep an eye on his site because he's planning on expanding it to include more information to compliment the imagery. So, some artists feel it's essential to their work.

Of course, networking plays a big part in any successful job and some don't see websites as being equal to that.

Martin L. Mercer worked on such films as Predators. He said, while a web presence can be useful to show prospective clients, he values something more. He said, "overall in my experience its who you know not how good your web page is."

So, if you're an artist in the entertainment industry or just a fan I'd love to hear your thoughts on your favorite art website.let me know in the comments.

Speaking of websites, make sure you visit the websites of Martin L. Mercer  http://www.martinmercer.com and Warren Manser  http://www.WarrenManser.com.



Tuesday, August 16, 2011

Martin L. Mercer Monkeys Around With Cool 'Rise of the Planet of the Apes' Storyboards

British storyboard artist Martin L. Mercer has worked on some hot films: Mr. & Mrs. Smith (2005), G.I. Joe: The Rise of Cobra (2009), Predators (concept artist) (2010) to name a few.

He didn't start out as a storyboard artist though. In fact, he was originally a special effects artist working with George Gibbs and Clive Barker. He broke into storyboarding and has been doing it for over fifteen years.

He's done a bit of television, but recently worked on the blockbuster film Rise of the Planet of the Apes (2011). Mercer talks with me about working on the beginning and ending storyboards, has a great story about set etiquette and working on television versus film.

Plus, at the end I've got a gallery of exclusive storyboards from the film.

Q: Tell me a little about your involvement in the production of Rise of the Planet of the Apes?
(Image: Rise of the Planet of the Apes)
VFX [Visual Effects] producer Kurt Williams, whom I worked with on Medieval (2012), contacted me. I worked with him, the director and the animatics team at 20th Century Fox, along with fellow board artists.

My main focus was the opening capture sequence, and the ending in Muir woods, as well as very rough thumbnails for the escape.

Q: Was there a scene in particular that was especially challenging to board?
Just creating the layers needed for After Effects animatic work, resulted in some long hours

Q: What was it like working with director Rupert Wyatt?
Very nice bloke, he was calm and knew how he wanted the story to progress. He was open to suggestions and welcoming of ideas.

Q: Working on the storyboards early on, was there a big shift between what was in the script and the final film?
Well the ending changed a lot. Originally the lead would have been shot, which would have been great I think. Also, the opening was going to be much bigger. A lot of ideas and suggestions ended up on screen though.

Q: Do you prefer digital or traditional hand-drawn art? Do you have a favorite tool?
Miss my pencil,the texture. But, love my Wacom [interactive pen tablet]. Photoshop is my favourite medium now.


Q: When someone asks you "what's a storyboard artist do" what do you tell them?
(Image: GIJoe: The Rise of Cobra)
I tell them, at the best of times, its a way to communicate in a single 'voice' the look, tone and feel of a movie/or particular sequence. At worst is a roughly scribbled map that guides production through a thought process to reach choices.

Q: You worked as a production designer in the past. Has that role helped you work with production designers now?
I usually work with directors or VFX/Make-up guys, but it gives me an appreciation that what's drawn has to be considered carefully, as someone has to make it, or render it.

Q: You worked with Oscar-winning special effects artist George Gibbs at 18, what was the most important lesson he gave you?
On Labyrinth (1986) the Humongous monster (the city gates closed and he came out of them) was a fully operating 'robot', and had red eyes.

The cameras rolled and I noticed his eyes weren't on, I loudly pointed this out to George, in front of the whole crew. George taught me set etiquette which should not be underestimated.

It's more than drawing little pictures. Interacting with people, and knowing how a set works is important, and makes your work better.

Q: You've done a lot if work for television. What's the must surprising difference between working in television versus film?
Well, surprising? TV crews are more relaxed. The environment can be more fun.The biggest difference is pace. TV have no time usually.

Q: Where will we see your work next?
Silent Hill: Revelation 3D (2012). I worked for my good friend Paul Jones FX studio in Toronto creating concepts of the creatures, and make up fx. I designed for Paul also on the WB show Awakening some different kind of zombies.

Storyboard wise, I boarded action scenes for Rob Cohen's I, Alex Cross (2012), and just finished some work on The Muppets (2011).

Find out more about Martin L. Mecer from his IMDb page and visit his website http://www.martinmercer.com/.

Here's a gallery of two sequences from Rise of the Planet of the Apes. These are an exclusive. Thanks Martin!

Friday, August 5, 2011

Artists of 'Rise of the Planet of the Apes (2011)'

Here are the fine men and women who helped bring you the film Rise of the Planet of the Apes (2011).

Official Synopsis:
A single act of both compassion and arrogance leads to a war unlike any other — and to the RISE OF THE PLANET OF THE APES. The Oscar-winning visual effects team that brought to life the worlds of Avatar and Lord of the Rings is breaking new ground, creating a CGI ape that delivers a dramatic performance of unprecedented emotion and intelligence, and epic battles on which rest the upended destinies of man and primate.
Starring: James Franco, Freida Pinto, John Lithgow, Brian Cox, Tom Felton, and Andy Serkis

Directed By: Rupert Wyatt

Written By: Rick Jaffa & Amanda Silver

Produced By: Peter Chernin, Dylan Clark, Rick Jaffa, Amanda Silver

Studio: Twentieth Century Fox

Estimated Opening Date: 5 August 2011 (USA)

Production Designer
Character designer
Concept illustrator
  • Brian Cunningham
  • Warren Flanagan
  • Milena Zdravkovic
  • John Dale
Graphic Designer
  • Brian Cunningham
  • Adrian Hrytzak
  • Jack Gauvreau
Illustrator
  • Kirsten Franson
Model Maker
  • Michael Toby
Previsualization
  • Slavik Anishchenko
Set designer
  • Bryan Sutton
Storyboard artist
All information taken from IMDb. Updated as necessary.