Showing posts with label Grimm. Show all posts
Showing posts with label Grimm. Show all posts

Thursday, August 16, 2012

Film Sketchr Talks To 'Grimm' Concept Artist Jerad S Marantz

Grimm (2011) "Billy" by Jerad S. Marantz
Mike said, "His work always stood out to me before I really knew who created it, because of the striking silhouettes and the unique designs of classic creatures." Jerad S. Marantz creates striking visuals. His creatures are always very distinct.

Jerad S. Marantz (I Am Legend, Rise of the Planet of the Apes, The Amazing Spider-Man) has worked on some of the biggest movies in Hollywood as a creature designer. He also teaches at the Gnomon School of Visual FX, and the Concept Design Academy.

I talked to him about working on the hit TV show Grimm and what its like to be a concept artist, even when you're working on a bad movie.

As always, click on the images to enlarge.


Q: What's It Like When You Look Up At The Screen And See Your Designs Come To Life, And They're Mostly Yours?
It’s incredible. It’s why every concept artist does it. It’s what you hope happens throughout the entire process. Of course it’s a team effort and we're all working towards the same goal which is to get something on the screen that makes everyone happy. But, it's an added plus if what’s up on that screen is yours.

Q: American Horror Story Is Nominated For An Emmy. You Worked On The Show. Tell Us About It.
American Horror Story is created by Ryan Murphy. It’s really well written with amazing story arcs. Last season I designed the Frankenstein baby (Infantata), burnt man and the twins.
American Horror Story "Burnt Man" (2011) by Jerad S. Merantz


Q: Every Movie Can’t Be A Blockbuster. What’s It Like Working On A Bad Movie?
That’s a tough question. There are ways around working on a movie that you think isn't going to be good. As a concept artist I think the guys that last the longest are the ones who are just in love with the process. If the film is great it's an added benefit. I've designed for quite a few films that haven't done well, but I've had so much fun working on them.
Dragonball: Evolution (2009) "Picallo" by Jerad S. Marantz

Dragonball: Evolution (2009) "Assassins" by Jerad S. Marantz


Q: Grimm Came Out This Week And You're One Of The Concept Artists On The Film. What's The Biggest Challenge Of Working On Grimm?
Grimm is a great show and I love working on it. I’m so happy it’s doing well. As a child I loved watching the X-Files and Buffy the Vampire Slayer. It’s always been an ambition of mine to work on a TV show that introduces a new monster every week and it’s about time creatures made their way back to network television.

I get my assignments from Steve Oster (producer). I really like working with him. As a designer you want a client that gives solid feedback and propels the design process forward.

It's a fun challenge in every episode to capture what animal each creature is based on while maintaining the actor’s character in a subtle balance. I’m fortunate to be designing these creatures with my good friend Constantine Sekeris. We compare notes on the show all the time and we are motivated by each other’s work. Constantine has been designing in the industry for a long time and it’s truly inspiring working with him. 


Grimm (2011) "Rhino" by Jerad S. Marantz

Q: When You're Working On A Design For Grimm, Do You Take Into Account The Fact That It Might Be CGI Or Practical?
I’m never sure how the creature design will be executed on screen. At this point I just have to make sure the design can work as a practical makeup and as a visual effect. It’s always exciting to see how they end up using the designs. Either way we have great artists that bring these designs to life.
Grimm (2011) "Gator Man" by Jerad S. Marantz

Barney Burman at B2FX has done the majority of the makeups for season 1 and the work’s been incredible. Every now and then I’ll be in touch with Barney and he’ll tell me how the makeups are going. For the first episode of season 2 I designed a Saber-tooth Tiger man. I was talking to Barney about it and was so excited he was able to flock the makeup and get those teeth top work practically.

Edward Irastorza is the shows Visual FX supervisor. Ed’s in charge of making sure the creatures look their best in CG. He’s done a great job on the show. Grimm is incredibly ambitious with regards to visual FX. I think if people really knew how much work goes into the transformations of these creatures it would blow their minds. Ed was the guy that recommended me for the show and I’ll always be grateful to him for that.

Q: What Led You to Become A teacher?
I teach because I was very fortunate to have teachers myself. Many have been very gerous with imparting knowledge, like Constantine Sekeris, who nutured younger artists and wasn't afraid to share their tricks. They like me, recognize that concept artists are part of a group working to achieve the same goal. Plus, teaching helps keep my skills sharp. It allows an artists to hold onto techniques that they may not otherwise use. A director may say, "I want a sketch" and it keeps my skills sharp in these areas.

I always get very excited when I come across an artist that I think may have a real shot at making it in the industry.

Here are some more concept designs from the television show Grimm.









See more of Jerad S. Marantz' portfolio at jeradsmarantz.blogspot.com.

Make sure you tune in for Grimm on NBC on Mondays and check out the official site http://www.nbc.com/grimm.

What do you think of his illustrations? Did you learn anything from the interview? Can you name which episode each comes from?
 
@ Copyright 2011 GK Productions, Hazy Mills Productions, Universal TV, Jerad S. Merantz. All rights reserved 

Monday, August 13, 2012

Dan Schaefer Talks About Monstrous Time Contraints Storyboarding 'Grimm''

Grimm started season two this week and I've contacted several people working on the show to share exclusive interviews and designs.
Today I'm sharing the work of storyboard artist Dan Schaefer (Leverage, Gone, James Bond Jr.).

His official site is filmstoryboards.com

Read his interview and check them out after the jump. Click the images to enlarge.


"The experience working on Grimm is usually one of being flexible and fast.  Meeting with the director (just before production or with maybe some lead time) is the first phase." Schaefer said. "I will sit down with and break down the script usually on the fly, creating boards based on what location photos they have as well as actors, props and proposed CG.  Mostly I have little of this and have to do what I can to pre-visualize the scene based on the director's interpretation of the script.  Often times the stunt coordinator, art director, First AD or props person will be involved.  I end up working with many departments, but it usually begins and ends with the director. Sometimes I work over the phone to break down a scene.  It just depends on the situation.  

"The biggest challenge can be pre-referencing locations that don't yet exist or are not found and making the staging work anyway.  I did some work on a scene that was supposed to be filmed in a pool in a basement that was later changed to an entirely new location.  Fortunately, the staging stayed the same and our work was helpful.  
"The time frame is a challenge too.  I usually have hours/minutes to do my work and not days.  Television is a very fast moving schedule and demands that you are focused. My work is very similar on both Leverage (TNT) and Grimm (NBC)."
Thanks for answering Schaefer.
Here's a set of storyboards from Grimm Season 1, Episode 11: "Tarantella "






Official Synopsis:

See more of Dan Schaefer portfolio at filmstoryboards.com

What do you think of the illustrations?
 
@ Copyright 2011 GK Productions, Hazy Mills Productions, Universal TV, Dan Schaefer. All rights reserved. Used with permission
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Wednesday, August 8, 2012

Concept Artist Constantine Sekeris Talks About Turning Bears Into Monsters For The TV Show 'Grimm' - Exclusive

The second season of Grimm starts next Monday (August 13th) at 10/9 c and I decided to contact some of the artists and share designs and stories for the show.

For those who haven't heard of the show, here's the official synopsis:
"Grimm" is a drama series inspired by the classic Grimm Brothers' Fairy Tales. After Portland Homicide Detective Nick Burkhardt (David Giuntoli, "Turn the Beat Around") discovers he's descended from an elite line of criminal profilers known as "Grimms," he increasingly finds his responsibilities as a detective at odds with his new responsibilities as a "Grimm."

First up is Constantine Sekeris (Blade II, The League of Extraordinary Gentlemen, Jarhead). He talked with me about working on the show and the challenges of designing a good balance of creature and humanity.

Q: What's it Like Working On Grimm?
Its always a lot of fun to work on these creatures because of the theme of the show that has to be retained in the design of the creatures. I’m thankful to be a part of a team on a cool show. I’m very happy that it’s doing so well and audiences like it.

Jerad (concept designer Jerad S. Marantz) and I really like to push the design so people can really enjoy the creativity of the team and we help bring their ideas to life from a cool image. I love it each time I get an email from Steve Oster telling me what the next creature I will be challenged with.

Q: What Was the Biggest Challenge You Faced On Grimm?
My most challenging design was the Bear (Jägerbar) creature it’s hard to take the structure and round shapes with all that fur and bring it into more of a human creature feel so it’s a bit scarier. We had to remove a lot of the hair so it’s not so cute and we had to really be careful that it didn’t look like the werewolves from the show. I think they went with Jerad Marantz take on the character.
It’s great to have an objective and fresh eye like Steve Oster the main producer on Grimm who helps give tips of what is liked and what changes can be made when we all hit a wall sometimes to make the creatures still have a human quality. There has to be a good balance of creature and humanity for the character to work on the show.

Q: How Do You Design Your Creatures?
I begin my process with research and rough sketches to explore the best designs for the show and then render a few options that then go through a decision process with the team and then take the final design to finish. So the prosthetic team of Barney Burman and the digital team have enough time to do their best for the show. I can’t wait for the next creature.
I would like people to know that I’ve come out with a book called MetamorFXof Constantine Sekeris with Creature, Makeup, Robot and Costume design you can find it on Amazon and Barns & Noble.

Thanks for having me apart of your blog.

See more of Constantine Sekeris portfolio at constantinesekerisdesign.blogspot.com

What do you think of the illustrations? Have you seen Grimm? What do you think of the creatures?
@ Copyright 2010 GK Productions, Hazy Mills Productions, Universal TV, Constantine Sekeris. All rights reserved. Used with permission